The evidence

Don't take my word for it.

Researchers around the world have been testing the ideas behind First Cog for years: hands-on foundations first, screens later, and teaching kids how machines learn before they lean on one. Here is what they found. Every link goes straight to the source.

40Papers & reports
6Large reviews of the research
225Studies pooled in one review of active learning
3Global reports
1U.S. Senate hearing
Expert testimony · U.S. Senate · January 15, 2026

A neuroscientist told the Senate what First Cog was built on.

Dr. Jared Cooney Horvath, a neuroscientist and educator who studies how people learn, testified before the Senate Committee on Commerce, Science, and Transportation at its hearing Plugged Out: Examining the Impact of Technology on America's Youth. He told the committee that more screen exposure in classrooms is generally associated with weaker learning outcomes, not stronger ones.

"It is a question of aligning educational tools with how human learning actually works."

That's the design brief behind First Cog. Human learning first, tools second.

Watch Dr. Horvath's testimony · Open on YouTube →

More from Dr. Horvath

The science of learning, applied.

2017Peer-reviewed study

The impact of binge watching on memory and perceived comprehension

Horvath, Horton, Lodge & Hattie · First Monday 22(9) · Free to read

Content taken in all at once felt well understood at first, then faded faster than the same content spaced out daily or weekly.

First Cog runs as a sequence, not a cram. Each week builds on the last, so ideas are revisited until they stick.

Unplugged computer science

Hands first. Screens later. The research agrees.

Meta-analyses, controlled experiments and classroom studies from around the world point the same way: kids who learn computer science with their hands build stronger thinking, more confidence and more motivation.

2023Meta-analysis

Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis

Chen, Yang, Metwally, Lavonen & Wang · International Journal of STEM Education 10, 47 · Free to read

Reviewing 49 K–12 studies, the authors found a large overall effect of unplugged activities on computational thinking (Hedges' g = 1.028), with strong results in primary school. Board and card games were among the most common tools.

Cards, boards, strings and beads are the working materials of every First Cog session.

2024Meta-analysis

The effects of unplugged programming activities on K–9 students' computational thinking: meta-analysis

Zhang, Liang, Tian & Yu · Educational Technology Research and Development

Fifteen experimental and quasi-experimental studies, combined: unplugged programming activities have a positive effect on K–9 students' computational thinking (g = .631). The authors call for more storytelling and collaborative unplugged activities in the classroom.

Collaboration and story run through First Cog. Kids work as a team to become the network, the algorithm and the message.

2017Controlled experiment

To Scratch or not to Scratch?! A controlled experiment comparing plugged first and unplugged first programming lessons

Hermans & Aivaloglou · WiPSCE 2017, TU Delft

Children who started unplugged mastered the same programming concepts as children who started on screens, and came away with better self-efficacy, using a broader range of programming blocks once they reached Scratch.

Confidence facing a problem they've never seen is the outcome First Cog leads with. Unplugged first is how it gets there.

2018Research review

CS Unplugged: How Is It Used, and Does It Work?

Bell & Vahrenhold · Adventures Between Lower Bounds and Higher Altitudes, Springer LNCS 11011

The co-creator of CS Unplugged surveys how the approach is used worldwide and what the research shows, including stronger self-efficacy when unplugged lessons come before programming.

First Cog is built on that order: understand the idea with your hands, then build with the tools.

2021Expert viewpoint

CS Unplugged or coding classes?

Tim Bell · Communications of the ACM · Free to read

Bell describes unplugged learning as "a catalyst that supports learning to program," one that "can be used to improve self-efficacy in students without increasing teaching time or decreasing programming skills."

That is exactly how First Cog uses it: the catalyst for everything that follows, coding and AI included.

2020Quasi-experiment

Computational thinking through unplugged activities in early years of Primary Education

del Olmo-Muñoz, Cózar-Gutiérrez & González-Calero · Computers & Education 150

Second graders who began with unplugged activities before moving to computers improved more in computational thinking, and were more motivated, than classmates who worked only on screens.

Unplugged first, screens later. It's the First Cog sequence, studied in a real classroom.

2021Systematic review

Computer Science Unplugged: A Systematic Literature Review

Battal, Afacan Adanır & Gülbahar · Journal of Educational Technology Systems 50(1)

Fifty-five studies show the range of the unplugged approach: paper-and-pencil activities, problem solving, storytelling, games and tangible materials.

First Cog draws on all of them, chosen to fit the group in the room.

2011Framework

Computational thinking for youth in practice

Lee, Martin, Denner, Coulter, Allan, Erickson, Malyn-Smith & Werner · ACM Inroads 2(1)

Introduced the Use-Modify-Create progression: learners use an idea, then change it, then create their own.

Every First Cog module climbs the same ladder.

2019Classroom study

Teaching computer programming with PRIMM: a sociocultural perspective

Sentance, Waite & Kallia · Computer Science Education 29(2–3)

Students who learned to predict and investigate before writing their own programs outperformed a control group, and their teachers grew more confident teaching programming.

Understand before you build. It's the order First Cog keeps from the first session to the last.

2020Classroom study

Teaching Computing without Computers: Unplugged Computing as a Pedagogical Strategy

Busuttil & Formosa · Informatics in Education · Free to read

In secondary-school classrooms, unplugged computing proved effective at engaging students, drawing them into the work, and building teamwork and collaboration.

First Cog accelerates for older learners, and every challenge is a shared problem the whole group takes on together.

How understanding grows

Active minds learn more. The science is decades deep.

Some of the most-cited research in learning science, from active learning to spaced practice, points straight at the way First Cog teaches.

2014Meta-analysis

Active learning increases student performance in science, engineering, and mathematics

Freeman, Eddy, McDonough, Smith, Okoroafor, Jordt & Wenderoth · Proceedings of the National Academy of Sciences 111(23) · Free to read

A meta-analysis of 225 studies of undergraduate science, engineering and math courses found that students in active-learning classes scored higher on exams and were less likely to fail than students in traditional lectures.

First Cog puts learners to work on the thinking itself: ask, try, explain, test, improve. Participation isn't an add-on. It is the lesson.

2019Classroom experiment

Measuring actual learning versus feeling of learning in response to being actively engaged in the classroom

Deslauriers, McCarty, Miller, Callaghan & Kestin · Proceedings of the National Academy of Sciences 116(39) · Free to read

In university physics classrooms, students learned more through active engagement than through polished lectures, even though they felt they had learned less.

Real learning can feel like effort. First Cog challenges ask kids to decide, defend and rethink, and that effort is where the understanding comes from.

2014Research framework

The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes

Chi & Wylie · Educational Psychologist 49(4)

The ICAP framework ranks engagement from passive to active to constructive to interactive, with interactive work, where learners build on each other's ideas, producing the deepest learning.

First Cog groups compare approaches, argue about results and build on each other's ideas. Interactive by design.

2013Research review

Improving Students' Learning With Effective Learning Techniques: Promising Directions From Cognitive and Educational Psychology

Dunlosky, Rawson, Marsh, Nathan & Willingham · Psychological Science in the Public Interest 14(1)

A landmark review of ten popular learning techniques rated practice testing and distributed practice as the most effective, across ages and abilities.

First Cog's progression keeps earlier ideas in play. Each module calls on what came before, so understanding gets used, not just covered.

Screens and learning

More screens haven't meant more learning.

The largest education studies on the planet, from the OECD and UNESCO, along with two meta-analyses on paper versus screens.

2015Global report · OECD

Students, Computers and Learning: Making the Connection

OECD, PISA · Free to read

"PISA results show no appreciable improvements in student achievement in reading, mathematics or science in the countries that had invested heavily in ICT for education." Making sure every child masters the basics "will do more to create equal opportunities in a digital world than … expanding or subsidising access to high-tech devices."

First Cog invests in the thinking first. Devices come in when they're the right tool.

2023Global report · UNESCO

Global Education Monitoring Report 2023: Technology in education – A tool on whose terms?

UNESCO · Free to read

UNESCO urges that technology "never replaces in-person, teacher-led instruction." In Peru, a program that handed out more than a million laptops produced no positive impact on learning, which the report links to a focus on devices instead of teaching.

First Cog is in person and teacher-led, every single time.

2019Meta-analysis

Reading from paper compared to screens: A systematic review and meta-analysis

Virginia Clinton · Journal of Research in Reading 42(2)

Readers performed better on paper than on screens, and judged their own understanding more accurately on paper.

Hands-on work makes understanding visible, to the learner and to the teacher. That's the point of every First Cog activity.

AI literacy

Understand the machine before you trust it.

The field agrees that every child should know how AI actually works. The best way to teach it starts without a computer.

2019Framework · AI4K12

Envisioning AI for K-12: What Should Every Child Know about AI?

Touretzky, Gardner-McCune, Martin & Seehorn · Proceedings of the AAAI Conference on AI · Free to read

The founding paper of the national AI4K12 initiative, setting out the "Five Big Ideas in AI" every child should understand, including how machines learn.

Learning machines is the capstone layer of the First Cog Curriculum, and the tip students see first in the intro session.

2020Research synthesis

What is AI Literacy? Competencies and Design Considerations

Long & Magerko · CHI 2020, ACM

Defines AI literacy as the ability to "critically evaluate AI technologies; communicate and collaborate effectively with AI; and use AI as a tool," and recommends embodied, hands-on ways of learning it.

Question the answer. It's First Cog's headline promise, and the first competency on this list.

2019Classroom activities

Unplugged Activities in the Context of AI

Lindner, Seegerer & Romeike · ISSEP 2019, Springer LNCS 11913

The "AI Unplugged" series teaches machine learning, classification and neural networks without a single computer.

Strings, beads and a tic-tac-toe board. First Cog's own take on the same idea.

Every kid will use AI. Few will understand it.

The best time to start was before AI. The second best time is now.